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Shortly I'll be doing an announcement post to welcome M0rgzy, Sk0t & Frog to DRuG... I invited them all to be members a few weeks ago.
Having spent a lot of time with them on voice chat, I am sure they're the "right stuff" for DRuG.. Sk0t, here, has a background in IRC scripting and is now tackling GTA modding with the rest of us.
Awesome work, again with this Scarface.. and Sk0t - great to have you aboard.
This is a pre-release version of the SA-MP 0.3 client/server. It is slot limited to a maximum of 16 players and is being released so that 0.2X server owners can start testing their scripts on 0.3 and provide feedback about any problems.
Please note: SA-MP 0.3 is still in Beta. There are still many things that need to be fixed before it will be released. Many new scripting functions are also not yet documented. A full list of changes suitable for outside development has not yet been produced. If you require this information please do wait for the full release.
Major changes needed to 0.2X scripts: - Vehicle locking can only be applied to streamed-in vehicles. Please see the bottom of rivershell.pwn if your script uses SetVehicleParamsForPlayer. - CreatePickup has a new virtual world default parameter. This won't require any changes to your script, although you will at least need to recompile with the 0.3 includes. - SetDisabledWeapons is removed. - The client commands /pm /tpm and the server callbacks OnPlayerPrivMsg and OnPlayerTeamPrivMsg are removed. If you need a replacement /pm command please see the base.pwn filterscript. - Multi-car trains can only be created with AddStaticVehicle/Ex. Do not use CreateVehicle. - The new limits of 0.3 can be found on this page: http://wiki.sa-mp.com/wiki/Limits - Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
Current RC Client: RC3-3 Current RC Server: RC3-2
Please check this thread again for updates.
Updates:
RC3-3 Fix for SetPlayerTime causing fast time.
Attached Files (see below): * sa-mp-0.3-RC3-3_beta_client.zip - 0.3 RC3-3 Client Installer * samp03svr_RC3-2_win32.zip - 0.3 RC3-2 Windows Server and Pawn Compiler/Includes * samp03svr_RC3-2.tar.gz - 0.3 RC3-2 Linux Server
If you were to go and try logging in there now, yes, you would need to register.
However...
Tonight, or tomorrow, we expect the old, scummy on the bandwidth host to become uncapped, such that we can transfer the system across from the old host to the new... such that your old login will work in a day or so, with all posts from the previous host moving to the new system.
You will note I merged your two posts... FM that was weird.
*edit* AGS forums back online at their new URL hosted outta their new dedicated server in a datacentre running debian linux (old one will still refer people to the new site):
In total there are 2 users online :: 1 registered, 0 hidden and 1 guest (based on users active over the past 60 minutes) Most users ever online was 1855 on Sat Mar 19, 2016 11:34 am
[DRuG]NikT : Happy New Year folks!! Tue Jan 02, 2018 6:13 pm
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