[DRuG]Grish wrote:Hey cool.
Nice one Slick for picking this up.
I made a Python script which also does the same thing.
I was going to make one that converted an MTA map into a SAMP race mode in one easy to use EXE file...
... but the object limit kinda put that onto permanent hold.. then I got busy with other things.
If you want a hand with anything on this topic, i'll help out if i can, as time permits.
The object limit was worked around using an object streamer. At the moment, the object streamer is pretty basic, so lots of objects in one spot can often screw things up. But say, 500 objects all spread out, no problem. I'm hoping to find a better object streamer, requirements are:
- It must handle large amounts of objects in one location.
- It must be able to smoothly handle moving objects.
- It must support virtual worlds.
If someone can find/make one that meets all requirements, that'd be awesome.
This is what's left to be done:
- Improving the object streamer. The current one works, but not well with massive amounts of objects in one location.
This is to be done in the next version of SA-MP:
- Keeping vehicle speed on vehicle switching. (New functions: GetVehicleVelocity, SetVehicleVelocity).
- Pickups. (If the pickup bug is fixed - that's dynamic pickups). EDIT: There's also another thing stopping it.. I actually need CreatePlayerPickup since the races are dynamic - the pickups should only be shown to those racing.