3 new members, MTA 1.0.4 out!
[DRuG]NikT (16 Jun 2010 12:42 am)
With the release of MTA 1.0.4, support for external resource hosting is finally working 100% - we've enabled it on both the AGS and DRuG MTADM Race 1.0.4 servers.
File transfers in game now fly in, with the resources being hosted from the AGS web server, thanks to [DRuG]Mouldy and the AGS crew - the 5Gb per day of bandwidth used on my home link should be reduced as a result. As an added bonus, the speed of transferring resources in game from this new server is a lot faster, and leaves the game server free to concentrate on player synch.. less players are timing out which has resulted in lots more people joining 24/7.
With the scene very active both in SAMP and MTA, I felt it a good time to sign 3 new members.. I've also started trying to consider assigning roles to people as they join when it seems suitable, as a way for us to get the most out of our people's skills - if you see youself as filling or suitable to a particular role and wish to create a new one, please message me on the forums.
Killer57, Ryant and Full_Metal all come to us from the AGS SAMP server.. with Full_Metal originating from SiK as an MTA racer, he's also now more often found in SAMP.
It's great to have them all aboard - welcome guys!
With Full_Metal's connections in the scene and his experience in both SAMP and MTA, I have assigned him the role of Race Coordinator - over the coming months he's going to be arranging DRuG's contribution to the current ideas floating about in the scene with regards to race championships. If you are interested in being involved, please give him all the help you can.
Welcome 2 da DRuG Ryant, Killer57 and Full_Metal!!!!
File transfers in game now fly in, with the resources being hosted from the AGS web server, thanks to [DRuG]Mouldy and the AGS crew - the 5Gb per day of bandwidth used on my home link should be reduced as a result. As an added bonus, the speed of transferring resources in game from this new server is a lot faster, and leaves the game server free to concentrate on player synch.. less players are timing out which has resulted in lots more people joining 24/7.
With the scene very active both in SAMP and MTA, I felt it a good time to sign 3 new members.. I've also started trying to consider assigning roles to people as they join when it seems suitable, as a way for us to get the most out of our people's skills - if you see youself as filling or suitable to a particular role and wish to create a new one, please message me on the forums.
Killer57, Ryant and Full_Metal all come to us from the AGS SAMP server.. with Full_Metal originating from SiK as an MTA racer, he's also now more often found in SAMP.
It's great to have them all aboard - welcome guys!
With Full_Metal's connections in the scene and his experience in both SAMP and MTA, I have assigned him the role of Race Coordinator - over the coming months he's going to be arranging DRuG's contribution to the current ideas floating about in the scene with regards to race championships. If you are interested in being involved, please give him all the help you can.
Welcome 2 da DRuG Ryant, Killer57 and Full_Metal!!!!
3 New DRuG Members! Mouldy Promoted!
[DRuG]NikT (18 Nov 2009 09:10 pm)
First up, any applicants still awaiting a response, be aware that I have signed some people up after over 6 months.. and they aren't always in order..
We have 3 new members!
Comatose, the original founder of AGS, has been a long time regular in AGS's samp server (for some strange reason) - often found on our Teamspeak, he's a great person to be around and really already one of the crew - great to make it finally official.
Rex is another oldskool AGS player that's been chilling with us all for so long now that it's kinda embarassing that I never invited him aboard.. for that I'm sorry, Rex, and glad you're finally one of the team.. it'd be awesome to see you in Teamspeak more often.
Jumpman is one of the technical leads over at CJA - Australia's other big GTA community. In the past it's him I've dealt with while working on CJA's resources - MTA & phpBB.. I look forward to working more with him in the future & know he's going to be a great asset to us all.
For any of you that aren't yet fully versed on DRuG's 8 year history of modding GTA, if I do say so myself, they've been epic times - and it's all documented - all the way back to 2003 on http://drugcrew.com - as new members, I strongly recommend reading them all - it's the best way to see what we've done, learn about the skills of our members & find out where you fit in & can contriubute... not that there's any rule that you have to - many members have other roles/contributions they bring to the scene, and we certainly respect that.
In other news, a few weeks ago Mouldy was promoted to DRuG co-leader. With no power trippers in the DRuG crew, our main motivation when keeping an eye out for new co-leaders is to team up with people that share my full understanding of what DRuG is "about", and mirror the vibe that we put out there as DRuG's "personality"... do this successfully, and we manage to perpetuate DRuG's culture over time, remove any risk of our "personality" fading and ensure that the crew is represented well by their leaders. Mouldy, as many of you know, well, he's the definition of what I've described above - he's pretty much been doing the role for over two years, without any expectation of the title... Welcome buddy
We have 3 new members!
Comatose, the original founder of AGS, has been a long time regular in AGS's samp server (for some strange reason) - often found on our Teamspeak, he's a great person to be around and really already one of the crew - great to make it finally official.
Rex is another oldskool AGS player that's been chilling with us all for so long now that it's kinda embarassing that I never invited him aboard.. for that I'm sorry, Rex, and glad you're finally one of the team.. it'd be awesome to see you in Teamspeak more often.
Jumpman is one of the technical leads over at CJA - Australia's other big GTA community. In the past it's him I've dealt with while working on CJA's resources - MTA & phpBB.. I look forward to working more with him in the future & know he's going to be a great asset to us all.
For any of you that aren't yet fully versed on DRuG's 8 year history of modding GTA, if I do say so myself, they've been epic times - and it's all documented - all the way back to 2003 on http://drugcrew.com - as new members, I strongly recommend reading them all - it's the best way to see what we've done, learn about the skills of our members & find out where you fit in & can contriubute... not that there's any rule that you have to - many members have other roles/contributions they bring to the scene, and we certainly respect that.
In other news, a few weeks ago Mouldy was promoted to DRuG co-leader. With no power trippers in the DRuG crew, our main motivation when keeping an eye out for new co-leaders is to team up with people that share my full understanding of what DRuG is "about", and mirror the vibe that we put out there as DRuG's "personality"... do this successfully, and we manage to perpetuate DRuG's culture over time, remove any risk of our "personality" fading and ensure that the crew is represented well by their leaders. Mouldy, as many of you know, well, he's the definition of what I've described above - he's pretty much been doing the role for over two years, without any expectation of the title... Welcome buddy
Happy 8th Birthday DRuG
[DRuG]NikT (03 Nov 2009 10:59 pm)
This past year has seen DRuG experiment with GTAIV - some interesting videos 1 2 were made by Capsinurass, pushing the physics engine to it's limits. Many DRuG members, including myself now own the game, I've even documented a mod which I intend to expand upon with a model replacement that introduces planes with true Rockstar made plane handling back to GTAIV - click here to read more about implementing plane handling in GTAIV.
Breaking my previous personal policy to not join other clans, this year I have become a member of both Aussie Game Server and Deathrow.. both clans are run by DRuG members and as such, I felt it good I endorse their great contributions to the Australian GTA scene with my membership.
DRuG's elevated participation in the samp scene this year saw us forge friendships with the huge clan community it has provided. With the introduction of us compiling MTA's nightly builds and hosting associated servers for both DRuG and AGS, we have been at the centre of MTADM game hosting in Australia leading up to the long awaited release of MTADM 1.0. With it's release, DRuG's resources were called upon by SanZor to set up his servers in Finland, the CJA and AGS servers in Australia, with a great deal of help provided to many over MSN, it's been great to be seen by the scene as someone to call upon.
With regards to the forums of Australia's 2 forefront communities, AGS and CJA, DRuG has provided help this year upgrading and moving databases, installing forum mods and configuring linux and windows game, ftp, web and other assorted servers.. these contributions are an honour for DRuG to be a part of - it's great to contribute to such a diverse community.
The GTA San Andreas online gaming scene now has the choice of SA-MP & MTA DM 1.0 (for both race and deathmatch) - MTA Race 1.1.x seems to be empty these days, with gamepad support in 1.0, even racing is popular there now.
We have members representing on every front, including so many disciplines now, it would take me an hour just to sit here and list them, so I'm just going to skim over this area, but damn we've grown to become such a skilled bunch - thanks to all of you.
With most DRuG members still very active, many, it should be noted, are primarily on MSN - the crew is as tight as ever - you may have noticed I've been spending more time on Teamspeak @ http://www.aussiegameserver.com, it should be noted that DRuG exist on many private Teamspeak and game servers as well.. this is really just the tip of the iceberg.
DRuG and an assortment of other clans have made this a regular site they visit, and for that, on behalf of DRuG, I thank you all.
On the front of modding I've started dabbling in lua and released an advancement of the colorlights mod by eXo|Speedy to incorporate better thread management and allow setting of the vehicles colour. Dabombber has released his advanced SAMP server management script, ALAR. Killfrenzy's FDM SAMP game mode scripts have grown and grown, with his nightly tweaking of them on AGS's SAMP server - so popular is this script that an entire community has assembled itself around them. There's so many more things going on, it's really hard to summarize - suffice to say, DRuG is still out there, doing what it does best - making GTA awesome.
THANKS & HAPPY BIRTHDAY DRUG! ![[<3] [<3]](http://nikt.zog.net.au/drugcrew/plugins/bb304/images/smilies/heart1.gif)
Breaking my previous personal policy to not join other clans, this year I have become a member of both Aussie Game Server and Deathrow.. both clans are run by DRuG members and as such, I felt it good I endorse their great contributions to the Australian GTA scene with my membership.
DRuG's elevated participation in the samp scene this year saw us forge friendships with the huge clan community it has provided. With the introduction of us compiling MTA's nightly builds and hosting associated servers for both DRuG and AGS, we have been at the centre of MTADM game hosting in Australia leading up to the long awaited release of MTADM 1.0. With it's release, DRuG's resources were called upon by SanZor to set up his servers in Finland, the CJA and AGS servers in Australia, with a great deal of help provided to many over MSN, it's been great to be seen by the scene as someone to call upon.
With regards to the forums of Australia's 2 forefront communities, AGS and CJA, DRuG has provided help this year upgrading and moving databases, installing forum mods and configuring linux and windows game, ftp, web and other assorted servers.. these contributions are an honour for DRuG to be a part of - it's great to contribute to such a diverse community.
The GTA San Andreas online gaming scene now has the choice of SA-MP & MTA DM 1.0 (for both race and deathmatch) - MTA Race 1.1.x seems to be empty these days, with gamepad support in 1.0, even racing is popular there now.
We have members representing on every front, including so many disciplines now, it would take me an hour just to sit here and list them, so I'm just going to skim over this area, but damn we've grown to become such a skilled bunch - thanks to all of you.
With most DRuG members still very active, many, it should be noted, are primarily on MSN - the crew is as tight as ever - you may have noticed I've been spending more time on Teamspeak @ http://www.aussiegameserver.com, it should be noted that DRuG exist on many private Teamspeak and game servers as well.. this is really just the tip of the iceberg.
DRuG and an assortment of other clans have made this a regular site they visit, and for that, on behalf of DRuG, I thank you all.
On the front of modding I've started dabbling in lua and released an advancement of the colorlights mod by eXo|Speedy to incorporate better thread management and allow setting of the vehicles colour. Dabombber has released his advanced SAMP server management script, ALAR. Killfrenzy's FDM SAMP game mode scripts have grown and grown, with his nightly tweaking of them on AGS's SAMP server - so popular is this script that an entire community has assembled itself around them. There's so many more things going on, it's really hard to summarize - suffice to say, DRuG is still out there, doing what it does best - making GTA awesome.
THANKS & HAPPY BIRTHDAY DRUG! ![[<3] [<3]](http://nikt.zog.net.au/drugcrew/plugins/bb304/images/smilies/heart1.gif)
MTADM 1.0 resource release: Colour by [DRuG]NikT
[DRuG]NikT (25 Sep 2009 04:43 am)
Based on Colorlights by eXo|SpeedY
Released with full permission from SpeedY - thanks mate!
Commands:
/colour 0-255 0-255 0-255 0-126 0-126 0-126 0-126
eg. For aqua headlights and a black car..
/colour 0 142 102 0 0 0 0
- the first 3 are the light's RGB, then the 4 GTA car colours
- only the first two are used by most cars
- blank fields become a random colour
/colour - Toggle random light and car colours
/drug - Purple Lights (102, 51, 255) black/pink/white/purple car
/disco - Lights randomly change colour on black/white car
/discocar - Lights and car colour change rapidly like KWOW.
Background:
With full permission from Speedy, I have taken his colorlights v2.5 mod and added lots more code.
This new mod from it, called "colour", manages the "Timer" threads better - cleans them up as the player leaves.
The only time errors now appear in the console is when switching between race rounds and when a player is dead awaiting respawn.. I am sure there's some kind of check I will eventually find to remove these errors, too.. but at this stage, it's still cleaner than it was.
It works between rounds, re-checking the player vehicle and re-applying the lights after map changes. All toggles work on each other, so /drug can disable /colour etc.
I have added support for daytime lights, using the lightsoverride function, also added randomizing car colours, like the lights, using /discocar.
Enjoy!
[DRuG]NikT
Released with full permission from SpeedY - thanks mate!
![]() | DOWNLOAD NOW: Colour by [DRuG]NikT | |
Commands:
/colour 0-255 0-255 0-255 0-126 0-126 0-126 0-126
eg. For aqua headlights and a black car..
/colour 0 142 102 0 0 0 0
- the first 3 are the light's RGB, then the 4 GTA car colours
- only the first two are used by most cars
- blank fields become a random colour
/colour - Toggle random light and car colours
/drug - Purple Lights (102, 51, 255) black/pink/white/purple car
/disco - Lights randomly change colour on black/white car
/discocar - Lights and car colour change rapidly like KWOW.
Background:
With full permission from Speedy, I have taken his colorlights v2.5 mod and added lots more code.
This new mod from it, called "colour", manages the "Timer" threads better - cleans them up as the player leaves.
The only time errors now appear in the console is when switching between race rounds and when a player is dead awaiting respawn.. I am sure there's some kind of check I will eventually find to remove these errors, too.. but at this stage, it's still cleaner than it was.
It works between rounds, re-checking the player vehicle and re-applying the lights after map changes. All toggles work on each other, so /drug can disable /colour etc.
I have added support for daytime lights, using the lightsoverride function, also added randomizing car colours, like the lights, using /discocar.
Enjoy!
[DRuG]NikT
Welkom 2 da DRuG Llama, Frog, M0rgzy & Sk0t!!!
[DRuG]NikT (15 Sep 2009 02:16 am)
In the order I received their member bios, I present to you DRuG's latest 4 recruits.. all long term friends on AGS's SAMP, they have also hung with the DRuG crew for quite some time in this space.
Llama, previously from [LE] has been a long time deathmatch player & general cruiser on AGS' SAMP server. From his early days he's also played on DRuG's GTA servers, while recently spending a lot of time on Teamspeak with myself and a few of the crew. It's a pleasure to finally have him aboard - welcome.
Frog can also be found with me on Teamspeak, offering his chill words and fun vibe to AGS' SAMP - he's a great member of the community & one I'm sure will get along well with the DRuG.. great to have you aboard.
M0rgzy has been developing clans & visiting our servers for about as long as DRuG's been around, and another key ingredient to the AGS samp & Teamspeak servers.. his clan, ]DR[, has also been around about as long, recently taking new shape and recruiting some incredibly talented people.. namely, Me & Mouldy
(yes, you heard it right, NikT is now a member of 3 clans - [DRuG] [AGS] and ]DR[... woohoo. Morgzy, much like Mouldy, are often the calm voice in the storm when NikT is raging.. honestly, some days, I don't know what I'd do without them both. Wicked to finally have you in DRuG Mr M0gz!
Sk0t, also part of the rocksteady crew on AGS Teamspeak, has to be playing GTA just about any time you look.. his skills extend to IRC scripting, fiddling with GTA servers and even a healthy dose of deathmatching on AGS SAMP - I look forward to watching his progress through GTASA to GTAIV - I expect we have ourselves a talented one, here.. Sk0t - I'm honored & glad you chose to join us - enjoy.
In summary, I'd love to say this intake I have a really good feeling about - these guys are gonna fit in & do really well - but hey - I've felt that way about most of you guys - and been right.. we're so lucky to have such an awesome crew - I love you guyys.

In other news, DRuG now have a dedicated Teamspeak & GTA server (samp 0.2x, 0.3beta & MTADM 1.0) - running out of a fast data centre in Queensland, thanks to the very generous [DRuG]Elite, who also offers very well priced hosting (some packages with me maintaining the servers and offering linux support) for anyone interested, look him up @
http://elite-tek.com/
Thanks [DRuG]Elite!!
AGS have just moved their forums to a new host, with my assistance, moving the databases for them & now helping run their new dedicated linux server, running out of a datacentre in Melbourne, this, together with DRuG's server, represents a massive increase in the resources hosted locally by the community. This works well with our current projects involving developing a global statistics network for our GTA server scripts, which will result in the emergence of some pretty detailed ladders and other competition within what we hope will become a more global GTA community. If your clan has servers and would like to be involved in this project, post me a private message on the DRuG forums or add me to msn - nnnikt@gmail.com.
Pay particular note to the fact AGS have now dropped the "-" from their address, which is now http://www.aussiegameserver.com.
CJA forums and SAMP server forms another large part of the Australian GTA community, where DRuG members including [DRuG]Silky, [DRuG]EvilGnomes and [DRuG]Slick can be found, they've also received my attentions recently - I've just installed RSS, Reputation, AutoMod and HTML newsletter mods onto their phpBB forums.. it's great to finally contribute to such an awesome bunch of people - the CJA crew have been a pleasure to work with.
Exciting times!! DRuG it up ppls!!!
Llama, previously from [LE] has been a long time deathmatch player & general cruiser on AGS' SAMP server. From his early days he's also played on DRuG's GTA servers, while recently spending a lot of time on Teamspeak with myself and a few of the crew. It's a pleasure to finally have him aboard - welcome.
Frog can also be found with me on Teamspeak, offering his chill words and fun vibe to AGS' SAMP - he's a great member of the community & one I'm sure will get along well with the DRuG.. great to have you aboard.
M0rgzy has been developing clans & visiting our servers for about as long as DRuG's been around, and another key ingredient to the AGS samp & Teamspeak servers.. his clan, ]DR[, has also been around about as long, recently taking new shape and recruiting some incredibly talented people.. namely, Me & Mouldy
(yes, you heard it right, NikT is now a member of 3 clans - [DRuG] [AGS] and ]DR[... woohoo. Morgzy, much like Mouldy, are often the calm voice in the storm when NikT is raging.. honestly, some days, I don't know what I'd do without them both. Wicked to finally have you in DRuG Mr M0gz!Sk0t, also part of the rocksteady crew on AGS Teamspeak, has to be playing GTA just about any time you look.. his skills extend to IRC scripting, fiddling with GTA servers and even a healthy dose of deathmatching on AGS SAMP - I look forward to watching his progress through GTASA to GTAIV - I expect we have ourselves a talented one, here.. Sk0t - I'm honored & glad you chose to join us - enjoy.
In summary, I'd love to say this intake I have a really good feeling about - these guys are gonna fit in & do really well - but hey - I've felt that way about most of you guys - and been right.. we're so lucky to have such an awesome crew - I love you guyys.
In other news, DRuG now have a dedicated Teamspeak & GTA server (samp 0.2x, 0.3beta & MTADM 1.0) - running out of a fast data centre in Queensland, thanks to the very generous [DRuG]Elite, who also offers very well priced hosting (some packages with me maintaining the servers and offering linux support) for anyone interested, look him up @
http://elite-tek.com/
Thanks [DRuG]Elite!!
AGS have just moved their forums to a new host, with my assistance, moving the databases for them & now helping run their new dedicated linux server, running out of a datacentre in Melbourne, this, together with DRuG's server, represents a massive increase in the resources hosted locally by the community. This works well with our current projects involving developing a global statistics network for our GTA server scripts, which will result in the emergence of some pretty detailed ladders and other competition within what we hope will become a more global GTA community. If your clan has servers and would like to be involved in this project, post me a private message on the DRuG forums or add me to msn - nnnikt@gmail.com.
Pay particular note to the fact AGS have now dropped the "-" from their address, which is now http://www.aussiegameserver.com.
CJA forums and SAMP server forms another large part of the Australian GTA community, where DRuG members including [DRuG]Silky, [DRuG]EvilGnomes and [DRuG]Slick can be found, they've also received my attentions recently - I've just installed RSS, Reputation, AutoMod and HTML newsletter mods onto their phpBB forums.. it's great to finally contribute to such an awesome bunch of people - the CJA crew have been a pleasure to work with.
Exciting times!! DRuG it up ppls!!!
MTADM 1.0 Nightly Build server installed
[DRuG]NikT (08 Aug 2009 03:17 pm)
With MTADM 1.0 approaching the final for 1.0 release, [DRuG]Killfrenzy has been working a lot on his FDM server mode specially designed for it. Since it, too, is approaching release, DRuG found a need for a server to test, while AGS, through [DRuG](/[AGS])Mouldy, have sponsored a new dedicated Australian server to host the new MTADM nightly builds and [DRuG]Killfrenzy's mode.
To support this, I will be compiling the nightly builds as they are released, then updating both the AGS and DRuG servers accordingly.
To obtain the latest client and data files required to play, pop over to
http://nightly.mtasa.com.
In other news, [DRuG]Dabombber has just updated ALAR to 1.3.
Click here to download now.
Woo new ALAR!! Enjoy the approach to MTADM 1.0 final folks!

To support this, I will be compiling the nightly builds as they are released, then updating both the AGS and DRuG servers accordingly.
To obtain the latest client and data files required to play, pop over to
http://nightly.mtasa.com.
In other news, [DRuG]Dabombber has just updated ALAR to 1.3.
- Added: (amount) parameter to /arepair, requires player parameter to be entered
- Added: /acarcolour command
- Added: /aipupdate command
- Added: /aspectating command
- Added: Additonal RCON commands
- Added: Chat history for joining players (/ahistory)
- Added: Enabled going to a player from spec using the look behind key (requires agoto privlages)
- Added: OnAlarInit() and OnAlarExit() callbacks, and GetAlarVersion() function
- Added: Option to check for invalid vehicle mods (CHECKMODS compile setting)
- Added: Option to enable extra spectate views (ExtraSpecViews INI setting)
- Added: Players in the server who are immune to the ping kicker can be viewed with the /aimmune command
- Added: Spectate HUD setting is saved
- Added: SuspendPlayer() and BanPlayer() functions
- Added: Whitelist from range bans (/awhitelist /aunwhitelist)
- Changed: /asetname and /aloginas so banned or suspended names cannot be used
- Changed: How admins spawn from spec (added SetSpawnType() function) and how jailed players spawn
- Changed: Locahost and LAN IP address no longer show as Unknown
- Changed: Players with the same IP as a player banned or suspended with /aban or /asuspend are kicked from the server (KickAllIPs INI setting)
- Changed: Ranges bans/suspensions can have a different message (RangeBanMsg/RangeSuspensionMsg INI settings)
- Changed: Spectating admins will view the closest player in their virtual world if their current player dies (with no killer) or leaves
- Changed: The ping kicker can now be disabled by setting the max ping to 0 or less
- Fixed: Added password length check to RCON account creation
- Fixed: Join textdraws not appearing for joining players
- Fixed: Restricted spawning where you look in free spec to only admins who can right click teleport
- Fixed: Set virtual world and interior of passengers when using /agoto and /abring
Click here to download now.
Woo new ALAR!! Enjoy the approach to MTADM 1.0 final folks!
Any Last Administrative Requests
[DRuG]NikT (15 May 2009 12:10 am)
This mod is now into it's second revision, and one of DRuG's more epic releases in the San Andreas era, so I felt perhaps I should make an announcement about it, such that it doesn't get missed.
Giving us the ability to manage SAMP servers, delegate admins, use advanced admin scripting etc that is not shipped as part of samp, but expected to be within whatever modes the server runs, ALAR is an essential part of any busy SAMP server.
Much like but a totally different beast to [UVA]Scooby's PRS for MTA Race administration, this spells epic things for samp servers.
New in version 1.2, which has just been released:
* Fixed background alpha in admin logs
* Changed so using 0 as the colour uses the default colour
* Changed /aflip to put out the fires on vehicles
* Fixed newline in reason when unsuspending/unbanning
* Multiple adminchat prefixes now possible using | as a seperator eg) "@|#|//"
* Fixed ban/suspend messages not showing with some gamemodes using YSF
* Added "Admins Spectating" to /asinfo
* Added "paused" to spec hud
* Added log message when a permanently muted/jailed/frozen player joins
* Fixed the spectate HUD so it updates when /asetname is used
* Added /alog to toggle admin log keys enabled and to change the log page
Click here to download now
This is is framework upon which AGS's SAMP server is based, responsible for the fantastic community they have there.
AWESOME WORK [DRuG]Dabombber!!!

Giving us the ability to manage SAMP servers, delegate admins, use advanced admin scripting etc that is not shipped as part of samp, but expected to be within whatever modes the server runs, ALAR is an essential part of any busy SAMP server.
Much like but a totally different beast to [UVA]Scooby's PRS for MTA Race administration, this spells epic things for samp servers.
New in version 1.2, which has just been released:
* Fixed background alpha in admin logs
* Changed so using 0 as the colour uses the default colour
* Changed /aflip to put out the fires on vehicles
* Fixed newline in reason when unsuspending/unbanning
* Multiple adminchat prefixes now possible using | as a seperator eg) "@|#|//"
* Fixed ban/suspend messages not showing with some gamemodes using YSF
* Added "Admins Spectating" to /asinfo
* Added "paused" to spec hud
* Added log message when a permanently muted/jailed/frozen player joins
* Fixed the spectate HUD so it updates when /asetname is used
* Added /alog to toggle admin log keys enabled and to change the log page
Click here to download now
This is is framework upon which AGS's SAMP server is based, responsible for the fantastic community they have there.
AWESOME WORK [DRuG]Dabombber!!!
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