Any Last Administrative Requests 1.4.4 (2010-05-16)

scm, pwn, mirc scripts, game mode management
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Re: Any Last Administrative Requests

Postby [DRuG]NikT on Fri Oct 09, 2009 6:50 pm

Nice work dude 0 I'll post a news item and upload this ASAP.

*edit* updated in the downloads section to supply the new version.

Thanks again DB!!


"But my head's all messed up, so you better driive brother"
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Re: Any Last Administrative Requests

Postby sk0t on Sun Oct 18, 2009 10:27 pm

Nice 0.3 is out now woot, but there is a bug with the aspec with alar...
if you aspec a player in another v.world other then the one your currently in.
It fucks up and you need to /aspawn yourself to get out of the glitch mode :(
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Re: Any Last Administrative Requests

Postby [DRuG]Dabombber on Sun Oct 18, 2009 10:35 pm

This is a samp bug, which has been reported and ignored (like most of the bugs). You don't have to respawn yourself, just go in and out of free spec and it should fix it. I doubt I'll work around this since it'd be messy and it should be fixed eventually once people realise how screwed it is.
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Re: Any Last Administrative Requests

Postby sk0t on Mon Oct 19, 2009 9:28 am

Ah so it is a samp bug, is alar 1.4 out or are you waiting till this bug is fixed?
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Re: Any Last Administrative Requests

Postby [DRuG]Dabombber on Mon Oct 19, 2009 1:19 pm

Working around other bugs for 1.4. The way 1.4 works has changed lots so it'll need more testing too.
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Re: Any Last Administrative Requests

Postby sk0t on Mon Oct 19, 2009 6:29 pm

Ah good luck mate, let me know if i can help test ect.. :P
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Re: Any Last Administrative Requests

Postby [DRuG]Dabombber on Mon Jan 11, 2010 6:18 pm

Alright, here's 1.4 finally. This uses a single SQLite database instead of an alar folder. You need the Whirlpool plugin now (version 1.0 included), bad things will happen without it.

There's a filterscript to update from 1.3 (alar_update), only bans, suspensions, the whitelist, gamemodes and settings are imported. Aliases are stored in a new format so they can't be kept, admins can't be kept because passwords now use Whirlpool instead of MD5.

There's a filterscript to edit the database from ingame (alar_database):


And a filterscript to merge two databases (alar_merge).

1.4
  • Added: 3D texts showing the vehicle IDs of alar created vehicles when the /adestroy command is used
  • Added: Check for invalid paintjobs
  • Added: Check for too many RCON login attempts
  • Added: Functions to get a player's/IP's country code/name
  • Added: Idle players to /apaused
  • Added: Option to hide admin names when banning/suspending from a filterscript/gamemode
  • Added: Parameter (command) to /ahelp, to show help about a command
  • Added: Parameters "visible" and "current" to the /adestroy command, as well as the ability to delete multiple vehicles at a time "/adestroy 2,3,20-25,8"
  • Added: RCON admins are effectively alar admins (of level RCONLevel)
  • Added: Sounds to aslap and apunch
  • Added: StoreAliases setting
  • Added: Support for NPCs (aliases are not saved, cannot be muted/jailed/frozen/desynced/banned/suspended/ejected/brought/dropped/cause a join flood)
  • Added: Warnings system (Commands: /awarn, /aunwarn, /awarnings Settings: WarnLimit, WarnProtection, WarnSuspendTime, WarnTimeout, WarnLevel, UnwarnLevel Functions: WarnPlayer, WarnPlayerid)
  • Added: When spectating, double click a player from the list to spectate them
  • Added: Wildcard support to /akick (WildKickLevel setting)
  • Changed: /aban and /asuspend only ban/suspend the player's IP unless a public function (set with SetAlarLoginCheck) returns true
  • Changed: /aip and /ainfo default the the player being spectated if no player is entered
  • Changed: Accounts created by RCON admins are made to be level RCONLoginLevel
  • Changed: All information now stored in a SQL database
  • Changed: Commands are processed using a modified zcmd rather than a hardcoded binary tree
  • Changed: Exiting spectate mode will put you back in your vehicle and restore your last weapon
  • Changed: For commands that take [player name] as a parameter, the name can be enclosed in quotes
  • Changed: Going to and bring players will put them/ you in their vehicle/trailer
  • Changed: Includes for compiling alar are now in the alar.pwn directory rather than the compiler includes folder
  • Changed: Log keys now enabled by default
  • Changed: Repairing a vehicle to full health fixes model damage
  • Changed: Temporary mutes/jails/freezes are saved
  • Changed: The options $(DATE) and $(TIME) for ban messages have been replaced with $(DATETIME), which is in the format 'YYYY-MM-DD HH:MM:SS'
  • Changed: Use Whirlpool instead of MD5 for hashes (requires Whirlpool plugin, version 1.0 included)
  • Removed: Length limit for reasons (ban/mute etc)
  • Removed: Option to show personal messages to admins
  • Removed: Vehicle model limit check
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Re: Any Last Administrative Requests

Postby [DRuG]NikT on Wed Jan 13, 2010 11:36 pm

wow

This is totally frickin awesome..

Thanks again Dabombber, tonnes of respect go to this man for his continued efforts at refining what is already a really popular and high quality script.

Without tools like this, samp would be totally boring.

Until the fine work of Dabombber & Killfrenzy, I really found samp a bit of a drag... and terrible if you're trying to share out admin at varying levels... thanks to you guys, people have access to all the tools you need to set up a pro server.

Respekt.. I'll get these hosted on our site the moment I return to Melbourne next week.. I'd do it now... but 3G connection can make things like uploading painful.

Love ya work!!!!


"But my head's all messed up, so you better driive brother"
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Re: Any Last Administrative Requests

Postby [M4D]FULL_METAL on Sat Jan 16, 2010 11:48 pm

wow, thats freaking amazing, great job man, i know alot of clans have been waiting for this
I am not an ordinary alchemist
The cycle of life only goes one direction, not even alchemy can change that.
It's been a good while since I've killed anyone, I kinda miss it. Ya wanna watch?
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Re: Any Last Administrative Requests

Postby SpiderPig on Mon Mar 15, 2010 4:11 pm

where the hell is the link?
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