MTA:SA 1.3 OUT!!

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MTA:SA 1.3 OUT!!

Postby [DRuG]Stijger on Wed Jan 25, 2012 7:54 pm

1.3 is out and what did my eye see on the forum:
http://forum.mtasa.com/viewtopic.php?f=31&t=39555

"added new scripting functions for removal of default GTASA map objects (including breakable ones)"

No more stupid lampposts or trees in the way, :geek: :geek:
Really curious as to how this works :D
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Re: MTA:SA 1.3 OUT!!

Postby [DK]Vectra16V on Thu Jan 26, 2012 8:39 am

*Holds an envelope to his forehead*
I see a future with urban maps.... Without lampposts, thank god :)
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Re: MTA:SA 1.3 OUT!!

Postby [SiK]DemonSeed on Thu Jan 26, 2012 11:45 am

It has 1 major bug for me, after quitting the mta and gta_sa processes are still running, and end task does not close them, the only way to close it is to use the pskill program.

Does that lamp command work for all maps? Old and new?
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Re: MTA:SA 1.3 OUT!!

Postby [DRuG]Stijger on Thu Jan 26, 2012 10:05 pm

Hey Demon,
The lamp thing works (uploaded a LV Sprint without lanterns and so on to SiK)
but what do you mean by old and new?
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Re: MTA:SA 1.3 OUT!!

Postby [DRuG]Stijger on Thu Jan 26, 2012 10:13 pm

Oh and for people wanting to check it out for themselfs:
http://community.mtasa.com/index.php?p= ... ls&id=3609
ONLY 1.3!
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Re: MTA:SA 1.3 OUT!!

Postby [DRuG]NikT on Fri Jan 27, 2012 12:45 am

Will update soon folks.


"But my head's all messed up, so you better driive brother"
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Re: MTA:SA 1.3 OUT!!

Postby [DK]Vectra16V on Fri Jan 27, 2012 6:13 am

[DRuG]NikT wrote:Will update soon folks.


...What he said :geek:
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Re: MTA:SA 1.3 OUT!!

Postby [SiK]DemonSeed on Fri Jan 27, 2012 10:02 am

I mean like old race maps and the new 1.x maps, but yeah it does work, and mr.greens made a resource that removed all poles for all maps.

And that bug i was talking about i think the gta_sa.exe process just takes forever to close, it takes like 5 minutes to dissapear :S Very annoying.
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Re: MTA:SA 1.3 OUT!!

Postby JabbaTheSlut on Fri Jan 27, 2012 1:19 pm

I've played a few maps on Mr Greens with no poles.... It sorta takes the skill outta the game as the roads become much wider. You only need to look out for the telegraph poles.
In my view... Keep the poles.
They are not using that mod and are keeping poles ingame.
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Re: MTA:SA 1.3 OUT!!

Postby [DRuG]NikT on Fri Jan 27, 2012 7:30 pm

Agreed.. it's like -- what are we, some kinda n00b server :evilgrin:


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