Was woundering if anyone could help me out on how these memory addresses work. I don't need any help with the API / Coding aspects of it (writeprocessmemory, etc), but just on how VC handles these addresses and how to get text to display. From looking at these addresses when VC is displaying text, they format is like:
W a l k i n t o t h e p i n k m a r k e r
where every space is char #20. So I try writing text in that format, but it never shows up -- and sometimes osme gibberish does show up which doesn't resemble the text I wrote to the address.
This is for a project me and [SS]Gunner are working on btw, a modified MTA version we're calling MTA:M. Any help would be appreciated.
From GTAForums.com VC Memory Thread:
texts - they are UNICODE format:
outputing text on the left - up display
9670696 > text
8207936 > text
- 2 copies, so the game sees one has changed and if so then updates it to that one..
the text fades out by itself.
center of screen (mission failed etc...)
7917312 > text
- this text also fades out by itself
busted / wasted texts in lower right corner, this text STAYS there until you make the first char ZEROED
7917824 > text
rampage middle screen texts, i can't get these to work "by manual":
7918336 > text
7918592 > text
9670440 > text
for texts you can use gxt color codings