Hey guys, glad to see the modding bug is going around. I could use a little advice if you can offer any...
I know how to use 3ds max pretty well as i learned it about half a decade ago when i used to be in college for graphic design. I can model cars and pretty much anything but i am completely clueless as to how to export it properly.
As far as i know i need to create the car with separate editable meshes for the doors and im assuming the windshields, hood and truck. But i'm also a little confused about damage models. As far as i know, most of the car would be 1 main editable mesh and there would be damage models for the bumpers, doors etc, but how would you show that damage over the original main mesh? Like... getting a car to scrunch in after frontal collision. I know the collision is triggered to show the damage model of the bumper but wouldn't that overlap the main car body mesh?
Also, as far as nitro exhaust, and nitro tank showing, how can i get those to function properly if i want more than one? Say maybe... 2o exhausts..
Finally i guess another issue are the wheels as far as point of attachment and rotations. Getting that seams a little tricky especially since upon opening a .dff model shows me only 1 wheel. I know you only need 1 but is that something that is interpreted later on or what?
I'd like to start off by just making a big ass rectangle with my name on it and minimal detail and seeing if i can import that as a blista, and experiment with the damage models. Also, couldnt the col be just one big rectangle too?
any advice or tutorial links would be sexy of you. especially you nikt, you sexy beast.