Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

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Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby eNathan on Wed Jan 23, 2008 10:57 am

Note: I wounder if I should mod this to make it not work with MTA, if(FindWindow("MTA 0.5 etc..") then exception.raise("oh noes! ur teh hax0r!"); muhaha.

What is it? It teleports to to a new location within the Grand Theft Auto Vice City game.

Who made it? Me ;p

How do I teleport?Click where you want to teleport to on the map ffs. Or you can teleport using the in-game map using Alt-T.

How do I use the in-game teleporter?Press esc to open up the start menu, then click on map. From there, press Alt-T to activate the teleportation.

What’s teh maths?

GTAY = 0-((( ClickedY * (YDiameter / PicHeight ))*2)-YDiameter
GTAX = (( ClickedX * (XDiameter / PicWidth ))*2)-XDiameter
The X and Y Diameter’s that I used was 1800

Download by going to this page: http://enathan.com/?p=10

Screenie:
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Re: Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby [DRuG]NikT on Wed Jan 23, 2008 3:03 pm

Wow.. nice!

Although all of these features are available within DRUG's BigMonkey/Bigmoney trainers, it's good to see other options out there.


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Re: Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby eNathan on Wed Jan 23, 2008 10:41 pm

Indeed, I've downloaded it before. It has an in-game teleporter though? :? I recall it only had a record of pre-defined teleport destinations, not a true on-the-fly map teleporter.

Anyway, however usefull this is or isnt, it sure surved me many many purposes throughout my MTA / VC lifetime :D teh funz0r
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Re: Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby [DRuG]NikT on Wed Jan 23, 2008 10:50 pm

No don't get me wrong here, it's fantastic other people are doing this shiz, just makin sure u know what we've done.. like, the map in that tab of the bigmon(k)ey trainer is clickable to get the xyz u wanna teleport to and you can save placemarks - you just have to tab out to do it.. unlike your fine work, where I gather the in-game map works, yeh?

Much respekt.


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Re: Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby eNathan on Wed Jan 23, 2008 11:09 pm

Yeh, for sure, it's good that multiple people are working on these things. I really wanted to make an in-game teleporter though, it was just way too tedious to alt+tab out everytime I wanted to go somewhere.

I created a global hotkey for ALT+T to activate or deactivate a peice of code that would use GetMousePos() (I think that's the API, if my memory is correct), to get the current position of the mouse. Then I'd use my equation to teleport the player every few milliseconds to where ever the mouse is, and de-activate it once ALT+T is pressed again.

I teleport the player to Z(-100) because the game automaticlly drops the player back onto sea-level with 0 acceleration (thus no health loss).

I want to make it SA-compadible, but it seems that (in the San Andreas game engine), if you drop a player into a negative Z coordinate, when they re-appear above sea-level, they end up teleporting to a different X and Y location (unlike VC). Quite problematic, so I gave up. I might continue soon though, idk.
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Re: Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby [DRuG]NikT on Wed Jan 23, 2008 11:23 pm

Our San Andreas car spawner/teleporter uses the in game map, and a parachute to overcome the issue u refer to. :Idea: All these are available in the downloads areas of http://drugcrew.com


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Re: Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby eNathan on Wed Jan 23, 2008 11:34 pm

ahhh, probably true. I could always download mods :P I do, but I also like the challenge of making things myself. Trust me, I have re-invented many, many wheels just for the sake of saying "I made it" :roll: hehe. But I'll download yours :)
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Re: Grand Theft Auto Vice City Teleporter / Gamespeed / Gravity

Postby [DRuG]NikT on Wed Jan 23, 2008 11:38 pm

yeh, worth it just for market research, if nothing else.

I really do encourage your pursuit of things, even if they have been approached before - it is crossing that ground that allows you to go further.


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